#include "LoadScene.h"

USING_NS_CC;


CCScene* LoadScene::scene()
{
    // 'scene' is an autorelease object
    CCScene *scene = CCScene::create();
    
    // 'layer' is an autorelease object
    LoadScene *layer = LoadScene::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool LoadScene::init()
{
    return true;
}